Requires Unity 5.2.3 or higher.
Requires Unity 5.3.4 at least otherwise you will receive the Unity 5.3.3 or 5.2 fallback versions. Unity 5.3.3 fallback version is only updated to Salvo v1.01.
Shuriken Salvo is a gorgeous and easy-to-use Shuriken particle effect library without additional script to create looping attack effects of swarm of magical beams or missiles, leaving trails behind and traveling spirally which are both easily adjustable.
This asset contains 10 kinds of effect (fire, ice, lightning, wind, water, holy, darkness, arcane arrow, revive, meteorite, missile and shuriken) in both "swarm" and "single projectile" versions. Every elemental and missile effect has a basic and "grand" versions.
• Swarm version only needs to be placed at the target's position and then the beams will be shooting afar on the target and trigger explosion. You only need to turn off the "emission" module of one single master particle prefab for smooth ending.
• Single projectile version allows you to control the movement of each projectile directly and it will trigger blasting effect upon collision.
Performance on recent mobile devices is acceptable thanks to multi-threaded rendering of Unity 5.3, but you may want to further reduce the emission rates and lifetimes of each effect depending on how rich your scene is.
Limitations:
• This is not homing missile in any sense. It does not take the attacker's position into account, although you can adjust the "launching distance" in the particle system easily.
• If the target moves, the already launched beams will miss the target.
• The head of the beam/missile must be billboard instead of mesh unless it is omni-directional. Auto-reoriented mesh particle like stretched billboard is not yet supported by Shuriken particle system.
This asset uses the new particle system features of Unity 5.3. While we have still submitted a fallback version using Unity 5.2.3, one of the major advantages of 5.3 is that it allows the single projectile effect to contain both the head beam effect and the triggering effect upon collision without extra script. To compensate 5.0 to 5.2 users, we have subdivided each single projectile prefab into 2 effects for more versatile usage.
Still not sure whether you want to place your money on us? Why not download our free Simple Particle Ribbon first? It shares the similar particle effect prefab structure.
需要团结5.2.3或更高版本。
需要团结5.3.4至少否则您将收到统一5.3.3或5.2版本回退。 5.3.3统一版本后备只更新到1.01齐射。
飞镖齐射是没有额外的脚本来创建神奇的梁或导弹群的循环攻击效果华丽且易于使用的飞镖粒子效果库,留下足迹后面,螺旋旅游这两者都是容易调节。
该资产包含在这两个“群”和“单弹丸”版本10种效果(火,冰,雷,风,水,圣,黑暗,神秘的箭头,复兴,陨石,导弹和手里剑)。每一个元素和导弹的效果有一个基本和“大”的版本。
•群版本只需要放置在目标的位置,然后将光束在目标和触发爆炸远望拍摄。你只需要关闭一个单一的主颗粒预制的“排放”模块顺利的结局。
•单弹丸版本允许您直接控制每个弹丸的运动,它会引发爆破在碰撞效果。
最近的移动设备性能到Unity 5.3的多线程渲染接受感谢,但是您可能希望进一步降低排放率和每个效果寿命取决于你的场景是如何致富。
限制:
•在任何意义上这不是寻的导弹,。它并不需要攻击者的立场考虑,虽然你可以很容易地调整粒子系统“发射距离”。
•如果目标移动,已发射的光束会错过目标。
•光束/导弹的头必须的广告牌,而不是网,除非它是全方位的。像拉伸广告牌自动重新调整目的颗粒尚未被飞镖粒子系统的支持。
该资产使用统一5.3的新粒子系统功能。虽然我们已经仍然提交使用Unity 5.2.3,后备版本5.3的主要优点之一是,它允许单个弹丸效果同时包含头部光束效果和在碰撞没有额外脚本触发效果。为了弥补5.0至5.2的用户,我们已经细分每个单独的弹丸预制成2的效果进行更灵活的使用。
仍不能确定是否要放置你的钱给我们?为什么不先下载我们的免费简单的粒子丝带?这股类似的粒子效果预制结构。
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cgwellShuriken Salvo 1.02 - 忍术粒子超强特效包
cgwellShuriken Salvo 1.02 - 忍术粒子超强特效包
cgwellShuriken Salvo 1.02 - 忍术粒子超强特效包
cgwellShuriken Salvo 1.02 - 忍术粒子超强特效包
cgwellShuriken Salvo 1.02 - 忍术粒子超强特效包
cgwellShuriken Salvo 1.02 - 忍术粒子超强特效包
cgwellShuriken Salvo 1.02 - 忍术粒子超强特效包
cgwellShuriken Salvo 1.02 - 忍术粒子超强特效包
cgwellShuriken Salvo 1.02 - 忍术粒子超强特效包
cgwellShuriken Salvo 1.02 - 忍术粒子超强特效包
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